What was wrong with D&D 3E?
So, let me ask you, what exactly was the issue with Dungeons & Dragons 3rd Edition? Was it the overhauled ruleset that made it harder for new players to jump in? Or was it the increased focus on character customization that left some feeling like the game had lost its way? Did the complexity of the game bog down gameplay, or did players feel like the changes to the game's balance made certain aspects too overpowered? I'm curious to hear your thoughts on what made D&D 3E controversial and what, if anything, could have been done to address those concerns.